
Senior 3D Artist specializing in props and environment art.
Creating high-quality, detailed, and optimized 3D assets for games, simulations, and visualizations.
İlker Nazcan
I have worked in the field of 3D art with a focus on environment design, prop modeling, and texturing. At Animinium Studio, I contributed to the Izmir Time Machine project by creating historical and archaeological environments, while at Naïve Studios, I worked remotely on the Venice Bridge project, producing 3D models and textures.


Experience
Projects
In the Izmir Time Machine project, I was involved in the creation of historical environments and the preparation of the project for WebGL export using Unreal Engine. In Venice Bridge, I contributed to the production process by creating 3D models, textures, and UI-related visual assets that supported the overall visual quality of the game.
Work Experience
3D Artist
Animinium Studio · Full-time
Jun 2022 – Aug 2023 · 1 yr 3 mos
İzmir, Türkiye · On-site
Worked on the Izmir Time Machine project, focusing on the 3D modeling of historical and ancient structures in İzmir. Contributed to the creation of immersive environments in Unreal Engine, supporting an interactive experience that allowed users to explore these spaces. Also took part in the development of a VR-compatible version of the project.
Produced high-quality 3D models and environment designs with an emphasis on historical accuracy, archaeological detail, optimization, and visual quality.


3D Artist
Naïve Studios · Freelance
Feb 2022 – May 2023 · 1 yr 4 mos
Remote
Contributed to the Venice Bridge project through 3D modeling and texturing. Created visual assets aligned with the game’s artistic direction and quality standards, while also supporting UI-related elements through 3D production workflows.
Participated in the design and asset production process for a project released on both iOS and Steam platforms.
İlker Nazcan
Senior 3D Artist creating high-quality assets for games, simulatons, and visualizations.
Contact Email
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